Rendering

Follow Camera
If this is enabled, then the AdaptiveGI render volume will follow the camera. If this is disabled, the AdaptiveGI render volume will follow the transform of this GameObject. This should be enabled for large scenes, where the render volume isn't large enough to cover the entire scene. Conversely, this should be disabled for smaller scenes, where fitting the render volume to cover an entire scene is possible. Fitting the render volume to the scene is always more efficient than oversizing and having the render volume follow the camera.
Fade Start Distance
The normalized distance between 0 and 1 that GI should begin to fade near the edges of the render volume. This is mainly helpful when Follow Camera is enabled or when using custom render volume movement logic to smooth the transition to fallback GI for far away objects.
Render Volume
The world space size of the render volume rounded to the nearest voxel. Increasing the size of the render volume will moderately affect GPU performance.
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