AdaptiveLightGI

Adds global illumination to either an AdaptiveLight or a Unity light. Only one light and corresponding AdaptiveLightGI can be on one GameObject.

Bounce Intensity

The intensity of the bounce light sampled by GI Probes.

Default value: 1

Accessible via scripting: Yes

Type: Single

 bounceIntensity 

Use Raytracing

Whether to use raytracing or a fast approximation of GI for this light. Has an extremely high performance impact per light this is enabled on.

Default value: False

Accessible via scripting: Yes

Type: Boolean

 useRaytracing

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