AdaptiveLightGI
Adds global illumination to either an AdaptiveLight or a Unity light. Only one light and corresponding AdaptiveLightGI can be on one GameObject.
Bounce Intensity
The intensity of the bounce light sampled by GI Probes.
Default value: 1
Accessible via scripting: Yes
Type: Single
bounceIntensity
Use Raytracing
Whether to use raytracing or a fast approximation of GI for this light. Has an extremely high performance impact per light this is enabled on.
Default value: False
Accessible via scripting: Yes
Type: Boolean
useRaytracing
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