AdaptiveGIMaterial
Stores per object material information. This allows for color bouncing and emissive materials. There can only be one AdaptiveGIMaterial on each GameObject.
Diffuse
Diffuse Multiplier
The diffuse multiplier of this material that can be used to artistically brighten or darken the light bouncing off this material.
Default value: 1
Accessible via scripting: Yes
Type: Single
DiffuseMultiplier
Diffuse Color
The diffuse color of this material that is multiplied with light color to produce the final GI color.
Default value: RGBA(1.000, 1.000, 1.000, 1.000)
Accessible via scripting: Yes
Type: Color
DiffuseColor
Emission
Emission Intensity
The intensity of the light emitted from this material.
Default value: 0
Accessible via scripting: Yes
Type: Single
EmissionIntensity
Emission Color
The color of the light emitted from this material.
Default value: RGBA(0.000, 0.000, 0.000, 1.000)
Accessible via scripting: Yes
Type: Color
EmissionColor
Initialize
Call this whenever you programatically add or remove a collider from the GameObject this script is on.
Returns: Void
Initialize()
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