AdaptiveLight

AdaptiveGI's more performant light. Unlike Unity's lights, there can be hundreds of these lights in a scene, even when using forward rendering. Only works when within AdaptiveGI's render volume.

General

Type

The type of the light.

Default value: Point

Accessible via scripting: Yes

Type: AdaptiveLightType

 Type 

Inner Outer Spot Angle

Controls the inner and outer angle of the spot light in degrees.

Default value: (180.00, 180.00)

Accessible via scripting: Yes

Type: Vector2

 InnerOuterSpotAngle 

Cone Power

The power of the cone formed by spot lights. Higher values increase the attenuation factor of the cone.

Default value: 1

Accessible via scripting: Yes

Type: Single

 ConePower 

Emission

Color

The color this light emits.

Default value: RGBA(1.000, 1.000, 1.000, 1.000)

Accessible via scripting: Yes

Type: Color

 Color 

Intensity

The intensity of the light. The color is multiplied by this value.

Default value: 1

Accessible via scripting: Yes

Type: Single

 Intensity 

Power

The power of the light. Higher values increase the attenuation factor of the light.

Default value: 1

Accessible via scripting: Yes

Type: Single

 Power 

Range

The range of the light. How performant this light is depends on this value.

Default value: 10

Accessible via scripting: Yes

Type: Single

 Range 

Deadzone

The deadzone around the light. Higher values increase the area around the light where attenuation doesn't change.

Default value: 0

Accessible via scripting: Yes

Type: Single

 Deadzone

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