AdaptiveLight
AdaptiveGI's more performant light. Unlike Unity's lights, there can be hundreds of these lights in a scene, even when using forward rendering. Only works when within AdaptiveGI's render volume.
General
Type
The type of the light.
Default value: Point
Accessible via scripting: Yes
Type: AdaptiveLightType
Type
Inner Outer Spot Angle
Controls the inner and outer angle of the spot light in degrees.
Default value: (180.00, 180.00)
Accessible via scripting: Yes
Type: Vector2
InnerOuterSpotAngle
Cone Power
The power of the cone formed by spot lights. Higher values increase the attenuation factor of the cone.
Default value: 1
Accessible via scripting: Yes
Type: Single
ConePower
Emission
Color
The color this light emits.
Default value: RGBA(1.000, 1.000, 1.000, 1.000)
Accessible via scripting: Yes
Type: Color
Color
Intensity
The intensity of the light. The color is multiplied by this value.
Default value: 1
Accessible via scripting: Yes
Type: Single
Intensity
Power
The power of the light. Higher values increase the attenuation factor of the light.
Default value: 1
Accessible via scripting: Yes
Type: Single
Power
Range
The range of the light. How performant this light is depends on this value.
Default value: 10
Accessible via scripting: Yes
Type: Single
Range
Deadzone
The deadzone around the light. Higher values increase the area around the light where attenuation doesn't change.
Default value: 0
Accessible via scripting: Yes
Type: Single
Deadzone
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