AdaptiveLight
AdaptiveGI's more performant light. Unlike Unity's lights, there can be hundreds of these lights in a scene, even when using forward rendering. Only works when within AdaptiveGI's render volume.
General
Type
The type of the light.
Default value: Point
Accessible via scripting: Yes
Type: AdaptiveLightType
Type Inner Outer Spot Angle
Controls the inner and outer angle of the spot light in degrees.
Default value: (180.00, 180.00)
Accessible via scripting: Yes
Type: Vector2
InnerOuterSpotAngle Cone Power
The power of the cone formed by spot lights. Higher values increase the attenuation factor of the cone.
Default value: 1
Accessible via scripting: Yes
Type: Single
ConePower Emission
Color
The color this light emits.
Default value: RGBA(1.000, 1.000, 1.000, 1.000)
Accessible via scripting: Yes
Type: Color
Color Intensity
The intensity of the light. The color is multiplied by this value.
Default value: 1
Accessible via scripting: Yes
Type: Single
Intensity Power
The power of the light. Higher values increase the attenuation factor of the light.
Default value: 1
Accessible via scripting: Yes
Type: Single
Power Range
The range of the light. How performant this light is depends on this value.
Default value: 10
Accessible via scripting: Yes
Type: Single
Range Deadzone
The deadzone around the light. Higher values increase the area around the light where attenuation doesn't change.
Default value: 0
Accessible via scripting: Yes
Type: Single
Deadzone Shadows
Shadow Strength
The strength of shadows of this light.
Default value: 1
Accessible via scripting: Yes
Type: Single
ShadowStrength Shadow Softness
The softness of shadows cast by light.
Default value: 0
Accessible via scripting: Yes
Type: Single
ShadowSoftness Shadow Depth Bias
The depth bias of shadows for this light.
Default value: 1
Accessible via scripting: Yes
Type: Single
ShadowDepthBias Shadow Start Bias
How far from the light shadows start being cast.
Default value: 0
Accessible via scripting: Yes
Type: Single
ShadowStartBias Last updated